About the Program

Formerly known as Computer Art, Electronic Art & Animation at NMU offers a broad range of skills in digital media, including 2D and 3D animation, modeling, motion graphics, visual effects, and scripting. Courses combine software instruction, design fundamentals, motion principles, concept development, business practices, and problem-solving, with a focus on adaptability in a constantly evolving industry.

The program supports other Art & Design emphases, allowing students to enhance their primary focus. For example, Illustration students can take Digital Sculpting, and Graphic Design students can take Motion Design.

Students receive an Apple MacBook and access to industry-standard software, including Adobe Creative Suite, Maxon Cinema4D, ZBrush, Substance Painter, and Unity3D. Facilities include Apple workstations, 4K video production, digital cameras, lighting studios, a greenscreen stage, drawing tablets, scanners, and a variety of printers, including large-format and archival inkjet printers.

Stephan Larson

Professor

stlarson@nmu.edu
906-227-1488

Stephan's Profile

ARTD 234 Electronic Art & Animation: Foundations

4 credit hours
Offered: Fall, Winter

Introduction to the concepts and practices of electronic art and animation. Topics vary and are based upon technology developments and professional practices in the field of electronic art and animation. (Topics may include 3D modeling, digital sculpting, 2D/3D animation, basic scripting, introductory game development, 3D printing, analog to digital workflows, augmented reality, and/or AI.)


AD 334A Digital Sculpting and Modeling

4 credit hours
Offered: Winter, even-numbered years

Prerequisite: AD 101 or AD 234 or instructor’s permission.

Practical overview of the theory and practice of 3D digital sculpting and modeling with consideration to concept art, game/animation characters, illustration, scenic props, sculpture, collectible toys, and 3D printed objects. Commercial applications of digital sculpting and modeling will be explored in tandem with concepts focusing on form, design, and articulation.


AD 334B Motion Design

4 credit hours
Offered: Fall

Prerequisite: AD 101 or AD 234 or instructor permission.

Practical overview of the fundamentals of motion graphics and animation with consideration to broadcast, cinema, web, app, and multimedia applications. Creative and commercial approaches to motion design will be explored while developing conceptual skills, aesthetic awareness, and pre-professional production workflow practices.

Electronic Art & Animation Studio

Electronic Art & Animation students use the shared Art & Design Computer Studio, which includes four labs, two for laptops and two equipped with Apple computers, large flat-screen displays, Wacom drawing tablets, and scanners. Students have access to industry-standard software such as Adobe Creative Suite, Maxon Cinema4D, ZBrush, Substance Painter, Unity3D, Final Cut Pro, and more.

The studio also provides a wide range of production equipment for student use, including digital cameras, video cameras, tripods, panoramic heads, 360 cameras, lighting equipment, and microphones, many of which are available for overnight checkout. Printing options include a large-format inkjet printer, mid-sized pre-press inkjet printers, and color laser printing.

The studio is open approximately 80 hours outside of class, giving students ample time to work independently. Each student receives a laptop and full access to all software and facilities, supporting both coursework and creative exploration.

Electronic Art & Animation FAQ

Most Electronic Art & Animation students pursue the Bachelor of Fine Arts (BFA) degree, which includes more studio credit hours than the BA or BS options. The Bachelor of Arts (BA) or Bachelor of Science (BS) degrees allow students to combine their major with a minor in another field.

A popular combination is a major in Electronic Art & Animation with a minor in Computer Science, but students are free to explore any combination that interests them, such as English, Music, Theater, or other disciplines.

If you are accepted to the university, you may pursue a degree within the School of Art & Design. A portfolio review is not required for admission; however, all Art and Design majors must complete a faculty review of their work through AD303: Individual Art Review. The review is held in the twelfth week of each semester.

For information on general University admission requirements, contact the Admissions Office.

The Electronic Art & Animation program helps students develop skills across a broad range of digital media techniques, with a focus on 3D production (modeling and animation) and 2D motion graphics. While students can choose to specialize in certain areas, all are expected to be proficient in multiple skills and apply them creatively.

By graduation, students will be fluent in 3D modeling, 2D and 3D animation, experimental approaches to digital media, media integration, and at least one development environment, such as a game engine. The curriculum primarily uses software, including Maxon Cinema 4D, ZBrush, Adobe Photoshop, Adobe After Effects, and Unity3D. In their final year, students may choose one or two areas for extended study, allowing for optional specialization.

As a student at NMU, you will be issued a laptop computer, and as an Art and Design major, the laptop will be an Apple MacBook. The laptop will come with the majority of the required software already loaded. There are four computer labs available for student use as well. The labs are used for instruction, and in some cases, when specific software is unavailable for the laptops, projects must be completed in the labs. Additionally, digital cameras and digital video cameras are available in specific classes for student use.

The majority of students who continue to pursue work in Electronic Art & Animation find employment in the publishing industry – both broadcast and web formats. Multimedia design (such as motion graphics and AR/VR) is one of the fastest growing fields within art and design. Graduates are currently working throughout the United States from Oregon to Rhode Island. The opportunity for internships in Marquette, MI are limited, so students are encouraged to use summer as an opportunity to research companies and even complete internships which increase their chances of employment upon graduation. Advanced courses include a component of resume and portfolio development so students are prepared the day they graduate (sometimes earlier) to begin a job search.

Yes, there are Art and Design elective credits designed into the curriculum. You should consult with your advisor for specific details. All 100-level Art and Design studio classes have no prerequisites and can be taken by anyone.