MOTION DESIGN

Fall 2025

Screencasts

Screencasts should be completed by the date listed.

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Screencasts

(You can watch the screencasts directly through Vimeo and get a larger playback viewer, but it will not allow speed control.)

Sep 2: AE 3D Layers
Sep 4:  AE Easing 
Sep 4: AE Easing + Motion Graph
Sep 23: AE Repeater
Sep 30: AE Constraints
Sep 30: AE Inverse Kinematics (IK)
Oct 9: AE Text Reveal Animation
Oct 28: AE Roto
Nov 4: AE Tracking


After Effects

AE: AE Interface
AE: AE Shapes, Paths, Anchors
AE: AE Keyframes
AE: AE Importing Assets
AE: AE Rendering movies with Render Queue (MP4)
AE:  AE Rendering Movies with Media Encoder (mp4/h264 format)
AE:  AE Rendering Movies with Render Queue (ProRes/Animation QT format) 
AE: AE Effects, Adjustment Layers
AE: AE Motion Blur
AE: AE Easing 
AE: AE Easing + Motion Graph
AE: AE Expressions with audio keyframes
AE: AE Repeater
AE: AE Nesting
AE: AE Image Sequences
AE: AE Pinning and Character Rigging (22min)
AE: AE Constraints
AE: AE Inverse Kinematics (IK)
AE: The Walk Cycle with DUIK (17min)
AE: AE Pinning with DUIK (36min - the technical part is in the first 12min)
AE: AE Looping
AE: AE Sound
AE: 3D Layers
AE: Text Reveal Animation
AE: AE Tracking + C4D


Photoshop

PSD: Introduction to interface
PSD: Selections
PSD: Layers and Transform
PSD: Painting/Drawing
PSD: Layer Masks
PSD: Adjustment Layers
PSD: Smart Selections
PSD: Select and Mask
PSD: Paths
PSD: Custom Brushes
PSD: Clone
PSD: Heal
PSD: Postproduction of 3D Images

 

Cinema 4D

C4D: Interface
C4D: Primitives/Transform
C4D: Splines
C4D: Lathe
C4D: Extrude
C4D: Sweep
C4D: Loft
C4D: Deformers
C4D: Hierarchy, Axis
C4D: Booleans
C4D: Cloner
C4D: Placement Tools
C4D: Sculpting
C4D: Volume Builder
C4D: Subdivisions 1 - intro
C4D: Subdivisions 2 - geometric modeling
C4D: Subdivisions 3 - organic modeling
C4D: Lights (redshift)
C4D: Lights (standard/physical)
C4D: Background, Sky
C4D: Background, Sky Redshift
C4D: HDR
C4D: Materials (Standard/Physical)
C4D: Materials: Reflectance
C4D: Material Mapping
C4D: Materials: Layers, Diffusion, Displacement
C4D: Materials< (Redshift)br> C4D: Redshift Rendering
C4D Redshift Lights/Camera
C4D: Redshift Materials 
C4D: Asset Browser
C4D: Multipass Rendering
C4D: UV Layouts in C4D
C4D: Painting textures in C4D and Photoshop
C4D: UV Layouts in C4D - Round stuff
C4D: Polygon Pen (external video)
C4D: Camera matching and Compositing
C4D: Multipass Rendering with Photoshop
C4D: Hierarchy, Axis
C4D: Keyframes
C4D: F-Curves
C4D: Animating Parameters
C4D: Squash-Stretch Deformer
C4D: Depth of Field (standard render version)
C4D: Simulations
C4D: Particles
C4D: Rendering Animation
C4D: Team Render Setup
C4D - Stage Object (not comprehensive)
C4D: After Effects - Basic sequencing with audio
C4D: C4D Post Production in AE
C4D: DOF postproduction in AE and FastBokeh
C4D: Pyrocluster
C4D: Joints
C4D: IK Chains
C4D: Character Object (auto-rigging)
C4D: Morph
C4D: Metaball
C4D: Xpresso, 20min.
C4D: Xpresso and User Data
C4D: Cloners + Xpresso
C4D: C4D Cloners and Effectors
C4D: Random Effector
C4D: Mulitshader, Random Colors
C4D: Motion Tracking
C4D/AE: AE - Motion Blur Fix during postproduction
C4D: C4D + AE Compositing with Passes
C4Da: C4D-AE Depth and Object Buffers -- complex version, including camera wiggle
C4Db: C4D-AE Final Render for C4Da
C4D: C4D Projection Man
C4D: C4D Bendy Rigging
C4D: Arnold Rendering
C4D: Arnold Light, Camera, Sky
C4D: Arnold Materials (30min)
C4D: DOF postproduction in AE (including Arnold Z pass) + FastBokeh. Arnold part starts around 4:20.
C4D: AE/C4D: DOF postproduction in AE with Arnold Z pass (outdated: DOF with FastBokeh replaces this)
C4D: C4D and Mocap - Experimental Use
C4D: C4D + Mixamo - export/import and rigging
C4D: C4D + Mixamo - using mocap and motion clips
C4D: C4D + Mixamo + Character Object
C4D: Remeshing a Sculpt
C4D: Subdivision character modeling tips
C4D: Deformers to FBX
C4D: Xpresso Rope-Pulley Rig walkthrough (28min, lots of stuff)
C4D: Display Tag to show-hide objects
C4D: Target Tag for rigging machines
C4D: Walkthrough of volume builder to sculpt workflow
C4D: Bake deformers for FBX export