COMPUTER ART: INTEGRATION

Fall 2024

Screencasts

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Screencasts

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Sep 3: C4D: Sub-d modeling - geometric modeling 1
Sep 3: C4D: Sub-d modeling - geometric modeling 2
Sep 5: C4D: Sub-d modeling - organic modeling
Sep 10: C4D: Xpresso and User Data (review)
Sep 10: C4D: IK Chains
Sep 17: C4D: Lights (review)
Sep 17: C4D: Background, Sky (review)
Sep 24: C4D: Materials
Sep 24: C4D: Material Mapping (review)
Oct 1: C4D: UV Layouts in C4D
Oct 1: C4D: Painting textures in C4D and Photoshop
Oct 1: C4D: UV Layouts in C4D - Round stuff (optional)
Oct 10: ZB: ZB Interface
Oct 10: ZB: ZB Basic Sculpting
Oct 15: ZB: Sculptris Pro and Dynamesh
Oct 15: ZB: ZB Subtools
The Only 6 Brushes you need in ZBrush, by Flipped Normals (optional)
ZB All Brushes - want to know what all the brushes do? (optional)
Oct 22: ZB: ZRemesher
Oct 22: ZB: Live Boolean
Oct 29: ZB: Polypaint (watch the first 5 minutes; the rest is optional)
Oct 29: ZB: ZBrush to C4D Pipeline
Oct 31: ZB: ZSpheres
Nov 7: ZB: Mask + Move
Nov 7: ZB: Posing with ZSpheres (optional)



Cinema 4D

C4D: Interface
C4D: Primitives/Transform
C4D: Splines
C4D: Lathe
C4D: Extrude
C4D: Sweep
C4D: Loft
C4D: Deformers
C4D: Hierarchy, Axis
C4D: Booleans
C4D: Cloner
C4D: Placement Tools
C4D: Sculpting
C4D: Volume Builder
C4D: Subdivisions 1 - intro
C4D: Subdivisions 2 - geometric modeling
C4D: Subdivisions 3 - organic modeling
C4D: Lights (Redshift)
C4D: Background, Sky Redshift
C4D: HDR
C4D: Materials (Redshift) (introduction)
C4D: Redshift Materials  (intermediate)
C4D: Asset Browser
C4D: UV Layouts in C4D
C4D: Painting textures in C4D and Photoshop
C4D: UV Layouts in C4D - Round stuff
C4D: Polygon Pen (external video)
C4D: Compositing and Camera matching
C4D: Hierarchy, Axis
C4D: Keyframes
C4D: F-Curves
C4D: Animating Parameters
C4D: Squash-Stretch Deformer
C4D: Simulations
C4D: Particles
C4D: Rendering Animation
C4D: Team Render Setup
C4D: After Effects - Basic sequencing with audio
C4D: C4D Post Production in AE
C4D: DOF postproduction in AE and FastBokeh
C4D: Joints
C4D: IK Chains
C4D: Character Object (auto-rigging)
C4D: Morph
C4D: Metaball
C4D: Xpresso, 20min.
C4D: Xpresso and User Data
C4D: Cloners + Xpresso
C4D: C4D Cloners and Effectors
C4D: Random Effector
C4D: Motion Tracking
C4D: C4D + AE Compositing with Passes
C4D: C4D Projection Man
C4D: C4D Bendy Rigging
C4D: C4D and Mocap - Experimental Use
C4D: C4D + Mixamo - export/import and rigging
C4D: C4D + Mixamo - using mocap and motion clips
C4D: C4D + Mixamo + Character Object
C4D: Xpresso Rope-Pulley Rig walkthrough (28min, lots of stuff)
C4D:Display Tag to show-hide objects
C4D:Target Tag for rigging machines
C4D: Walkthrough of volume builder to sculpt workflow
C4D: Bake deformers for FBX export
C4D: Photogrammetry in Cinema4D


ZBrush

ZB: ZB Interface
ZB: ZB Basic Sculpting
ZB: ZB Subtools
ZB: Sculptris Pro and Dynamesh
ZB: Live Boolean
ZB: ZRemesher
ZB: Mask + Move
ZB: ZSpheres
ZB: Polypaint
ZB: UV Layout
ZB: ZBrush to C4D Pipeline
ZB: ZB to Keyshot to Photoshop Pipeline
ZB: ZBrush Retopologization of Photogrammetry 
A more in-depth series of videos for sculpting is ZBrush Basics.

After Effects

AE: AE Interface
AE: AE Shapes, Paths, Anchors
AE: AE Keyframes
AE: AE Importing Assets
AE: AE Rendering movies with Render Queue (MP4)
AE:  AE Rendering Movies with Media Encoder (mp4/h264 format)
AE:  AE Rendering Movies with Render Queue (ProRes/Animation QT format) 
AE: AE Effects, Adjustment Layers
AE: AE Motion Blur
AE: AE Easing 
AE: AE Easing + Motion Graph
AE: AE Expressions with audio keyframes
AE: AE Repeater
AE: AE Nesting
AE: AE Image Sequences
AE: AE Pinning and Character Rigging
AE: AE Constraints
AE: AE Inverse Kinematics (IK)
AE: The Walk Cycle
AE: AE Pinning (36min - the technical part is in the first 12min)
AE: AE Looping
AE: AE Sound
AE: 3D Layers
AE: Text Reveal Animation
AE: AE Tracking + C4D


Unity3d

Unity: Unity Intro - Interface
Unity: Unity Importing from C4D
Unity: Unity Materials
Unity: Set Dressing and Backgrounds
Unity: Animation (animation 0-4:50; triggering animation 4:50+)
Unity: Postprocessing
Unity: Polygon Selections from C4D
Unity: Reflections in Unity

Photoshop

PSD: Introduction to interface
PSD: Introduction to interface
PSD: Selections
PSD: Layers and Transform
PSD: Painting/Drawing
PSD: Layer Masks
PSD: Adjustment Layers
PSD: Smart Selections
PSD: Select and Mask
PSD: Paths
PSD: Custom Brushes
PSD: Clone
PSD: Heal
PSD: Postproduction of 3D Images